Classroom-Based Gamification to Improve Students’ Arabic Speaking Skills: A Classroom Action Research at Smp Al-Faruqi

Authors

  • Syafia Imarani UIN Sultan Syarif Kasim Riau, Indonesia
  • Yusriyah UIN Sultan Syarif Kasim Riau, Indonesia
  • Jihan Padilah Dalimunthe UIN Sultan Syarif Kasim Riau, Indonesia
  • Pitroh Aulia Putri UIN Sultan Syarif Kasim Riau, Indonesia
  • Nurul Hidayati Rusmar SMP Al-Faruqi, Indonesia
  • Susilawati UIN Sultan Syarif Kasim Riau, Indonesia

DOI:

https://doi.org/10.30983/huruf.v6i1.11213

Keywords:

Arabic Speaking Skills, Classroom Action Research, Classroom Gamification, Junior High School, Mahārah al-Kalām

Abstract

This classroom action research was conducted to address the low Arabic speaking performance of class VIII.3 students at SMP Al-Faruqi. Preliminary observation showed that students had limited vocabulary mastery, low confidence in speaking Arabic, and limited participation in oral classroom activities. Although gamification has been widely discussed in language learning, its classroom-based implementation for improving mahārah al-kalām at the junior high school level remains underexplored. Therefore, this study aimed to describe the implementation of a classroom-based gamification strategy and to examine its contribution to improving students’ Arabic speaking skills. The study involved 24 students and was conducted in two cycles, each consisting of planning, action, observation, and reflection. Data were collected through classroom observation, speaking tests, and documentation. The gamification strategy was implemented through four games: matching card, sentence completion, flip bottle, and guess the card. The data were analyzed descriptively by calculating the mean score and the percentage of classical mastery. The findings showed that students’ speaking achievement improved from Cycle I to Cycle II. In Cycle I, the mean score was 65.33, with 9 of 24 students achieving mastery and classical mastery reaching 37.5%. After improving the game instructions, task sequence, feedback, and reward system in Cycle II, the mean score increased to 81.33, with 20 of 24 students achieving mastery and classical mastery reaching 83.33%. The study contributes to Arabic learning by showing that simple, low-cost classroom games can provide structured oral practice and create a more active speaking environment.

References

Abdeen, Fahad H., and Waheeb Albiladi, ‘Gamification and Technology-Based Learning: Uncovering the Potential of Using Games in Language Teaching and Learning’, Journal of Studies in Education, 11.2 (2021), p. 62, doi:10.5296/jse.v11i2.18339

Aini, Fadhilah, and Nurul Husna, Penggunaan Elemen Gamifakasi Dalam Meningkatkan Motivasi Dan Keterlibatan Siswa Dalam Pembelajaran, 05.01 (2025)

Al Farid, Leonard Jiro, Erike Anggraeni, and Weny Rosilawati, ‘Pengaruh Antropomorfisme Merek Dan Strategi Gamifikasi Terhadap Retensi Pengguna Pada Aplikasi Duolingo Dalam Bisnis Islam’, Paradoks : Jurnal Ilmu Ekonomi, 8.1 (2025), pp. 358–69, doi:10.57178/paradoks.v8i1.1098

Al Zahran, Aladdin, Rafik Jamoussi, and Eassa Ali, ‘Arabic Sentence Patterns in Interpreted, Translated, and Original Speeches: A Corpus-Based Approach’, Cadernos de Tradução, 45 (2025), pp. 1–27, doi:10.5007/2175-7968.2025.e104911

Alkhudidi, Anwar, and others, ‘The Acquisition of Plain–Emphatic Consonant Contrasts by Arabic-Speaking Children: An Acoustic Study’, Journal of Child Language, 1 September 2025, pp. 1–29, doi:10.1017/S0305000925100214

Al-Obaydi, Liqaa Habeb, Marcel Pikhart, and Md Kamal Hossain, ‘ChatGPT and the Development of Core Language Skills: An Exploratory Study of EFL College Students’, Contemporary Educational Technology, 17.4 (2025), p. ep591, doi:10.30935/cedtech/17242

Amir, Nurazizah, and Nurjannah Nurjannah, ‘Pelatihan Dan Pendampingan Mahārah al-Kalām Santri Dalam Pembelajaran Bahasa Arab Di TKA/TPA’, Jumat Pendidikan: Jurnal Pengabdian Masyarakat, 3.2 (2022), pp. 59–63, doi:10.32764/abdimaspen.v3i2.2540

Anggraeni, Rani, and Nurhidayah Nurhidayah, ‘Penerapan Strategi Gamifikasi Dalam Mengoptimalkan Hasil Belajar Siswa Kelas XI MIPA 6 SMAN 4 Maros Pada Materi Sistem Ekskresi’, Jurnal Binomial, 7.2 (2024), pp. 42–51, doi:10.46918/bn.v7i2.2414

Faidatul Hasanah, ‘Penerapan Metode Debat Bahasa Arab Dalam Meningkatkan Keterampilan Berbicara Siswi Kelas Bahasa Di Madrasah I’dadiyah Pondok Pesantren Salafiyah Syafi’iyah’, Jurnal Harmoni Pendidikan, 1.2 (2025), doi:10.64845/jhp.v1i2.55

Ghawi-Dakwar, Ola, and Elinor Saiegh-Haddad, ‘Word Learning in Arabic Diglossia in Children With Typical Language Development and Developmental Language Disorder’, Journal of Speech, Language, and Hearing Research, 68.3S (2025), pp. 1533–51, doi:10.1044/2024_JSLHR-23-00618

Jaafar, Mohd Nazmi Bin, and Nik Mohd Rahimi Nik Yusoff, ‘Experimental Study of The Effectiveness of Gamification Module for Arabic Language in Primary School’, International Journal of Academic Research in Business and Social Sciences, 12.6 (2022), p. Pages 2102-2117, doi:10.6007/IJARBSS/v12-i6/14220

Khaled, Fatima, and Jim Anderson, ‘Textart, Identity and the Creative Process: A Case Study with Arabic Heritage Language Learners’, International Journal of Bilingual Education and Bilingualism, 27.1 (2024), pp. 113–30, doi:10.1080/13670050.2022.2158721

Kutbaniyah, A’imatul, Ririn Muktamiroh, and Abdul Bashith, ‘Gamifikasi Sebagai Strategi Efektif Dalam Meningkatkan Pemahaman Siswa Dalam Pendidikan Agama Islam’, MA’ALIM: Jurnal Pendidikan Islam, 6.1 (2025), pp. 119–33, doi:10.21154/maalim.v6i1.10948

Marlius, Yoni, Bambang Bambang, and Metsra Wirman, ‘The Efforts to Improve Students’ Arabic Speaking Skills Through Language Environment Activation: A Study of Phenomenology’, Al-Ta’rib : Jurnal Ilmiah Program Studi Pendidikan Bahasa Arab IAIN Palangka Raya, 9.1 (2021), pp. 35–48, doi:10.23971/altarib.v9i1.2585

Maskuri, Maskuri, and others, ‘Analisis Kesalahan Dalam Menggunakan Lahjah Arabiyah Pada Mahārah al-Kalām’, Lahjah Arabiyah: Jurnal Bahasa Arab Dan Pendidikan Bahasa Arab, 4.2 (2023), pp. 159–70, doi:10.35316/lahjah.v4i2.159-170

Munthe, Suandi, Bambang Bambang, and Abdul Halim Hanafi, ‘Pembelajaran Mufradat Dalam Meningkatkan Mahārah al-Kalām Santri Di Pondok Pesantren’, Jurnal Naskhi: Jurnal Kajian Pendidikan Dan Bahasa Arab, 4.2 (2022), pp. 22–31, doi:10.47435/naskhi.v4i2.1194

Mustari, Sri Hariati, and others, Let’s Play and Learn: Utilizing Gamified Activities in Enhancing Speaking Classroom at MAN Pangkajene Kepulauan, 2025

Mutholib, Abdul, Ma’rifatul Munjiah, and Syamfa Agny Anggara, ‘The Use of Gamification in Teaching Writing Skills to Junior High Students | Istikhdām Al Tal’īb Fī Ta’līm Mahārah Al Kitābah Lada Thullāb Al Madāris Al Muthawassithah’, Ta’lim al-’Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban, 7.1 (2023), pp. 72–87, doi:10.15575/jpba.v7i1.23894

Norlaila and Dina Hermina, ‘Penelitian Tindakan Kelas’, Jurnal Riset Multidisiplin Edukasi, 2.6 (2025), pp. 727–43, doi:10.71282/jurmie.v2i6.539

Rodrigues, Luiz, and others, ‘How Personalization Affects Motivation in Gamified Review Assessments’, International Journal of Artificial Intelligence in Education, 34.2 (2024), pp. 147–84, doi:10.1007/s40593-022-00326-x

Safitri, Ni Putu Dianita, and Nirmala Tari, ‘Persepsi Dan Pengalaman Mahasiswa Menggunakan Gamifikasi Untuk Meningkatkan Motivasi Dan Keterampilan Bahasa Inggris Di Era Digital’, Jurnal Simki Pedagogia, 7.2 (2024), pp. 501–14, doi:10.29407/jsp.v7i2.690

Tekman, Tülay Kaya, and Mustafa Yeniasır, ‘The Impact of Play-Based Learning Settings on Reading, Writing, Listening, and Speaking Skills’, Sustainability, 15.12 (2023), p. 9419, doi:10.3390/su15129419

Wadinlada Thuratham, ‘Challenges in English Communication Skills of University-Level EFL Learners’, FWU Journal of Social Sciences, published online 15 September 2025, doi:10.51709/19951272/Fall2025/3

Wahyuningsih, Sri, and Alfishatul Musfirah, ‘Penerapan Metode Total Physical Response Terhadap Peningkatan Mahārah al-Kalām Pada Siswa Kelas X Ipa 3 Man 1 Kota Bima’, AL-AF’IDAH: Jurnal Pendidikan Bahasa Arab Dan Pengajarannya, 4.2 (2020), pp. 66–80, doi:10.52266/al-afidah.v4i2.1016

Wang, Lixun, ‘Adoption of the PICRAT Model to Guide the Integration of Innovative Technologies in the Teaching of a Linguistics Course’, Sustainability, 15.5 (2023), p. 3886, doi:10.3390/su15053886

Downloads

Published

2026-06-30

How to Cite

Syafia Imarani, Yusriyah, Jihan Padilah Dalimunthe, Pitroh Aulia Putri, Nurul Hidayati Rusmar, & Susilawati. (2026). Classroom-Based Gamification to Improve Students’ Arabic Speaking Skills: A Classroom Action Research at Smp Al-Faruqi . HuRuf Journal : International Journal of Arabic Applied Linguistic, 6(1), 39–55. https://doi.org/10.30983/huruf.v6i1.11213

Issue

Section

Articles

Citation Check