English As A Second Language Acquisition From School Activities and Online Video Games
DOI:
https://doi.org/10.30983/mj.v4i1.8373Abstract
References
Almaden, S. A. (2022). Stephen Krashen’s Five Hypotheses Of Second Language Acquisition.
Retrieved From: Https://Beelinguapp.Com/Blog/Stephen-Krashens-Five-Hypotheses
Ensiklopedia Dunia. Pemerolehan Bahasa Kedua. Retrieved From:
Https://P2k.Stekom.Ac.Id/Ensiklopedia/Pemerolehan_Bahasa_Kedua
Hafifah, S., Et Al. (2022). Dampak Game Online Terhadap Pemerolehan Bahasa Kedua Pada Anak. MARDIBASA, 2(1):19-35. Doi: 10.21274/Jpbsi.2022.2.1.19-35
Kurikulum Merdeka. Retrieved From: Https://Ditpsd.Kemdikbud.Go.Id/Faq/Kurikulum-Merdeka
Muhtarotun, N. (2022). BAB III METODE PENELITIAN. [Online]. Retrieved From: Https://Repository.Unpkediri.Ac.Id/4342/5/RAMA_88201_19101070012_0012076701_0703046001_03.Pdf
Nadila, N. (2023). Bab III Metode Penelitian. ISTEI Repository. Retrieved From:
Http://Repository.Stei.Ac.Id/10803/4/BAB%203.Pdf
Qotrun, A. (2021). Penelitian Kualitatif: Pengertian, Ciri-Ciri, Tujuan, Jenis, Dan
Prosedurnya. Retrieved From: Https://Www.Gramedia.Com/Literasi/Penelitian-Kualitatif/
Rahardjo, M. (2011). Metode Pengumpulan Data Penelitian Kualitatif. Retrieved From:
Https://Uin-Malang.Ac.Id/R/110601/Metode-Pengumpulan-Data-Penelitian-Kualitatif.Html
Sudipa, I. N. (2020). Psycholinguistics : An Introductory Note.Udayana Networking. Retrieved From:
Https://Udayananetworking.Unud.Ac.Id/Professor/Scientific/1746/Psycholinguistik-An-Introductory-Note-45
Wahyu, E. W. (2016). English Language Acquisition As A Second Language By Eight Years Old Children In Indonesia Interactive Standard School (IISS) Malang.Thesis. Retrieved From Https://Repository.Example.Com/Thesis/English_Language_Acquisition_Iiss
Wikipedia. (2023). FIFA Mobile. Retrieved From: Https://Id.Wikipedia.Org/Wiki/FIFA_Mobile
Wikipedia. (2023). Mobile Legends: Bang Bang. Retrieved From:
Https://Id.Wikipedia.Org/Wiki/Mobile_Legends:_Bang_Bang
Winaldo, M. D., & Oktaviani, L. (2022). Influence Of Video Games On The Acquisition Of The English Language. Journal Of English Language Teaching And Learning, 3(2), 21-26. Https://Doi.Org/10.12345/Jeltl.2022.32.21
Yudha, H. T., & Utami, A. R. (2022). The Effect Of Online Game Dota 2 In Students’ Vocabulary. Pustakailmu. Id, 2(1), 1-9. Https://Doi.Org/10.54321/Pustakailmu.Dota2.Vocabulary
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2024 Nurul Auliya Rohmah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

