EFENDI, Annisa Mulya; YUDHI, Prima; ERGUSNI, Ergusni. Penerapan Game Interaktif Aplikasi Kahoot untuk Meningkatkan Minat Belajar Matematika Siswa. Lattice Journal : Journal of Mathematics Education and Applied, [S. l.], v. 2, n. 2, p. 177–187, 2022. DOI: 10.30983/lattice.v2i2.5584. Disponível em: https://ejournal.uinbukittinggi.ac.id/index.php/lattice/article/view/5584. Acesso em: 17 mar. 2026.