Comparative Analysis of ADDIE and ASSURE Models in Designing Learning Media Applications


Authors :
(1) Hasna Nirfya Rahmandhani Mail (Bachelor of Informatics, Faculty of Computer Science, AMIKOM University Yogyakarta, Indonesia)
(2) Ema Utami Mail (Magister of Informatics Engineering, Postgraduate Program, AMIKOM University Yogyakarta, Indonesia)

Abstract


Learning media is an important part of producing quality learning. Therefore, learning media development is needed that supports the learning objectives. Several models can be used in designing learning media, such as the ADDIE and ASSURE models. The ADDIE model has the following development steps: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. While the ASSURE model has the following development steps: (1) Analyzing learners, (2) Stating learning objectives, (3) Selecting media and methods, (4) Utilizing media and methods, (5) Requiring learner response, (6) Evaluating. The purpose of this study is to compare the use of the ADDIE model and ASSURE model according to the learning objectives. The research was conducted using the literature review method from 36 articles and books that discuss the making of learning media with ADDIE and ASSURE design models. The literature review references were taken from Google Scholar with publication years between 2012 - 2022. The results of this study show that the use of the ADDIE design model is more effective in designing learning media applications because it focuses on material content and application feasibility so that students can use it optimally to achieve goals. Meanwhile, the ASSURE model is more effective for designing learning systems or teaching materials because itfocuses on the application of learning media design models that can attract student interest to generate learning motivation.


Keywords


Design Model, Learning Media, ADDIE, ASSURE

Full Text:

PDF

| DOI: http://dx.doi.org/10.30983/educative.v7i2.6005

References

Book

Maulana, Irfan, M. Givi Efgivia, dan Yanuardi, Pengembangan Pembelajaran Online Learning Dengan Desain Assure Dan Pedati (Bandung: Penerbit Widina Bhakti Persada, 2021)

Pramuditya, Surya Amami, Tri Nopriana, dan Oktaviani Mega Yolanda, Mudah Membuat Bahan Ajar Matematika menggunakan Canva (Banten: Media Sains Indonesia, 2022)

Pratama, Bayu Indra, Choiria Anggraini, Muhammad Rizki Pratama, Azizun Kurnia Illahi, dan Dessanti Putri Sekti Ari, Metode Analisis Isi (Metode Penelitian Populer Ilmu-ilmu Sosial) (Malang: UNISMA PRESS, 2021)

Journal

Ab Wahab, Azhar, Amirah Ahmad, dan Siti Aishah Md Arif, “Pembangunan aplikasi M-Pembelajaran peribahasa Melayu menggunakan model ASSURE,” in Symposium of International Language & Knowledge (SILK), 2015

Achmadi, Heri, Suharno, dan Nunuk Suryani, “Penerapan Model Assure Dengan Menggunakan Media Power Point Dalam Pembelajaran Bahasa Inggris Sebagai Usaha Peningkatan Motivasi Dan Prestasi Belajar Siswa Kelas X MAN Sukoharjo Tahun Pelajaran 2012/2013,” Jurnal Teknologi Pendidikan Dan Pembelajaran, 2.1 (2014), 35–48

Alnajdi, Sameer Mosa, “The Effectiveness of Designing and Using a Practical Interactive Lesson based on ADDIE Model to Enhance Students’ Learning Performances in University of Tabuk,” Journal of Education and Learning, 7.6 (2018), 212–221

Aminah, Siti, “Implementasi Model Addie Pada Education Game Pembelajaran Bahasa Inggris (Studi Kasus Pada SMP Negeri 8 Pagaralam),” Jurnal Ilmiah Betrik, 9.03 (2018), 152–162

Amirullah, Gufron, dan Restu Hardinata, “Pengembangan Mobile Learning Bagi Pembelajaran,” JKKP (Jurnal Kesejahteraan Keluarga dan Pendidikan), 4.02 (2017), 97–101

Andi Rustandi, dan Rismayanti, “Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda,” JURNAL FASILKOM, 11.2 (2021), 57–60

Anggraeni, Poppy, dan Aulia Akbar, “Kesesuaian Rencana Pelaksanaan Pembelajaran Dan Proses Pembelajaran,” Jurnal Pesona Dasar, 6.2 (2018), 55–65

Ariefiani, Zuhrita, Djoko Kustono, dan Syaad Pathmantara, “Module development with project-based learning approach and assure development model,” in AIP Conference Proceedings, 2016, hal. 030036

Baharuddin, B, “ADDIE Model Application Promoting Interactive Multimedia,” IOP Conference Series: Materials Science and Engineering, 306 (2018), 012020

Basyir, Ramlah, “Rancang Bangun Aplikasi Android Media Pembelajaran Kosa Kata Bahasa Arab Bergambar Dengan Menggunakan Model Pendekatan ADDIE,” Edutic - Scientific Journal of Informatics Education, 3.1 (2017), 1–9

Budiman, Haris, “Peran Teknologi Informasi Dan Komunikasi Dalam Pendidikan,” Al-Tadzkiyyah: Jurnal Pendidikan Islam, 8.1 (2017), 31–43

Darlis, Neneng, dan Mega Adyna Movitaria, “Penggunaan Model Assure untuk Meningkatkan Hasil Belajar Tematik Terpadu di Sekolah Dasar,” Jurnal Basicedu, 5.4 (2021), 2363–2369

Darllis, Neneng, Farida, dan Yalvema Miaz, “Pengembangan Desain Pembelajaran Model Assure Berbasis Problem Based Learning Menggunakan Komik di Sekolah Dasar,” Jurnal Basicedu, 5.1 (2020), 334–342

David Maclinton, dan Dedek Andrian, “Pengembangan Media Pembelajaran Prisma Berbasis Macromedia Flash Dengan Desain Pembelajaran Assure,” INOMATIKA, 4.1 (2022), 83–97

Djafar, Yustrin, Syarwani Canon, dan Arfan Arsyad, “Pengembangan Media Animasi Pada Mata Pelajaran IPS Kelas VIII MTS Nurul Bahri Kabila Bone Menggunakan Model Assure,” Normalita (Jurnal Pendidikan), 9.1 (2021), 39–50

Dwitiyanti, Nurfidah, Siti Ayu Kumala, dan Fita Widiyatun, “Using the ADDIE model in development of physics unit convertion application based on Android as learning media,” Formatif: Jurnal Ilmiah Pendidikan MIPA, 10.2 (2020), 125–132

Firdawati, Renny, Maison Maison, dan Nazarudin Nazarudin, “Development of Mobile Learning Media on Newton’s Laws Using the Appy Pie Application,” Jurnal Penelitian Pendidikan IPA, 7.2 (2021), 202–6

Ganefri, Muhammad Adri, Titi Sri Wahyuni, Supratman Zakir, dan Jalius Jama, “Using ADDIE Instructional Model to Design Blended Project-Based Learning based on Production Approach,” International Journal of Advanced Science and Technology, 29.06 (2020), 1899–1909

Indarti, dan Dewi Laraswati, “Digital Game Based Learning Tebak Nama Buah dan Sayuran Dalam Bahasa Inggris Dengan Model Addie,” Jurnal Teknik Komputer AMIK BSI, 7.1 (2021), 45–50

Iskandar, Rozi, dan Farida, “Implementasi Model ASSURE untuk Mengembangkan Desain Pembelajaran di Sekolah Dasar,” Jurnal Basicedu, 4.4 (2020), 1052–1065

Kale, Ferlita, Risya Pramana Situmorang, dan Susanti Pudji Hastuti, “Development of Mobile Learning-based Edugame on Respiratory System Material to Improve Students’ Digital Literacy,” Formatif: Jurnal Ilmiah Pendidikan MIPA, 11.2 (2021), 151–160

Khalid, Nurkaliza, Hailruddin Jaafar, dan Rafiza Kasbun, “Developing a Mobile Learning Application Framework of ‘Jamak Qasar Apps’ using ADDIE Approach,” Australian Journal of Basic and Applied Sciences, 9.19 (2015), 40–44

Kharisma, Giri Indra, dan Faizal Arvianto, “Pengembangan aplikasi android berbentuk education games berbasis budaya lokal untuk keterampilan membaca permulaan bagi siswa kelas 1 SD/MI,” Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran, 9.2 (2019), 203–212

Lu’um, “Learning Media Of Applications Design Based Android Mobile Smartphone,” International Journal of Applied Engineering Research, 12.17 (2017), 6576–6585

Mustika, Nur, dan Muslim, “Developing of Learning Media Applications Based on Mobile Android Smartphones in the E-Learning System of PPs UNM,” in Proceeding of The International Conference on Science and Advanced Technology (ICSAT), 2017, hal. 148–154

Muzakki, Ahmad, Husniyatus Salamah Zainiyati, Dani Cahyani Rahayu, dan Husnul Khotimah, “Desain Pembelajaran Model ASSURE Berbasis Multimedia pada Mata Pelajaran Al-Qur’an Hadits,” Edukasi Islami: Jurnal Pendidikan Islam, 10.01 (2021), 149–162

Norhasyimah, Hamzah, Siti Nadiah Zulkiflee, Siti Nur Kamariah Rubani, Arihasnida Ariffin, dan Tamil Selvan Subramaniam, “Pembangunan Aplikasi Android Pembelajaranreka Bentuk Grafik Digital,” Online Journal for TVET Practitioners, 2.2 (2017), 1–7

Nurhayati, Yuliawati Yunus, dan Astri Indah Juwita, “Perancangan dan Pembuatan Aplikasi Media Pembelajaran Berbasis Android pada Mata Pelajaran Produk Kreatif dan Kewirausahaan,” Jurnal PTI (Pendidikan Dan Teknologi Informasi) Fakultas Keguruan Ilmu Pendidikan Universita Putra Indonesia “YPTK” Padang, 8.1 (2021), 45–56

Nurwidodo, WRS, “Developing Learning Model Assure Based Competence For Improve Retention And Material Mastery Training Participants,” Jurnal TEKPEN, 1.2 (2016), 396–423

Ping, Tan Ping, Presella Sherrilyn Dennis, Azlina Ahmadi Julaihi, dan Maybelline Goh Boon Ling, “Mobile Learning Model for Children with Special Learning Needs,” European Journal of Teaching and Education, 4.3 (2022), 1–12

Rafiq, Karmila Rafiqah M., Harwati Hashim, Melor Md Yunus, dan Fetylyana Nor Pazilah, “Developing a MOOC for Communicative English: A Battle of Instructional Designs,” International Journal of Innovation, Creativity and Change, 7.7 (2019), 29–39

Rasvani, Ni Luh, dan I Gusti Agung Wulandari, “Pengembangan Media Pembelajaran Aplikasi MaCa Materi Pecahan Berorientasi Teori Belajar Ausubel Muatan Matematika,” MIMBAR PGSD Undiksha, 9.1 (2021), 74–81

Ridwan, Muannif, Suhar AM, Bahrul Ulum, dan Fauzi Muhammad, “Pentingnya Penerapan Literature Review pada Penelitian Ilmiah,” Jurnal Masohi, 2.1 (2020), 42–51

Rustandi, Andi, Haeruddin, dan Darmansyah, “Penerapan Model ASSURE Dalam Mengembangkan Media Pembelajaran di SMKN 3 Penajam Paser Utara,” Utile: Jurnal Kependidikan, 8.1 (2022), 6–18

Samala, Agariadne Dwinggo, Bayu Ramadhani Fajri, dan Fadhli Ranuharja, “Desain Dan Implementasi Media Pembelajaran Berbasis Mobile Learning Menggunakan Moodle Mobile App,” Jurnal Teknologi Informasi dan Pendidikan, 12.2 (2019), 13–19

Santoso, Puguh, “Pengembangan Media Interaktif Menggunakan Model ASSURE Untuk Membantu Guru Dalam Pembelajaran Fisika Tentang Alat Ukur Listrik,” Briliant: Jurnal Riset dan Konseptual, 4.2 (2019), 235–248

Sari, Bintari Kartika, “Desain Pembelajaran Model ADDIE dan Implementasinya dengan Teknik Jigsaw,” in Prosiding Seminar Nasional Pendidikan, 2017, hal. 87–102

Sejati, Krisma Ayu Putri, dan Henny Dewi Koeswanti, “Pengembangan Model Media Pembelajaran Berbasis PC Game Untuk Meningkatkan Kemampuan Pemecahan Masalah Materi Bangun Datar,” Jurnal Cendekia : Jurnal Pendidikan Matematika, 4.2 (2020), 602–614

Stapa, Muhamad Azhar, dan Nazeri Mohammad, “The Use of Addie Model for Designing Blended Learning Application at Vocational Colleges in Malaysia,” Asia-Pacific Journal of Information Technology & Multimedia, 08.01 (2019), 49–62

Suharni, Leli Tuti, “Pengembangan Desain Pembelajaran dengan Model Assure pada Pembelajaran Tematik Terpadu di Sekolah Dasar,” Jurnal Basicedu, 3.3 (2019), 978–982

Sundayana, Rostina, Tatang Herman, Jarnawi A. Dahlan, dan Rully C.I. Prahmana, “Using ASSURE learning design to develop students’ mathematical communication ability,” World Transactions on Engineering and Technology Education, 15.3 (2017), 245–249

Utami, Destri Wahyu, Mohammad Anwar, dan Hermawan Hermawan, “Pengaruh Penggunaan Model Pembelajaran Assure Terhadap Peningkatan Prestasi Belajar Ipa Anak Tunalaras Kelas IV di SLB E Bhina Putera Surakarta Tahun Ajaran 2017/2018,” JPI (Jurnal Pendidikan Inklusi), 2.1 (2018), 5–14

Wijaya, Rafi Eka, Mustaji Mustaji, dan Hari Sugiharto, “Development of Mobile Learning in Learning Media to Improve Digital Literacy and Student Learning Outcomes in Physics Subjects: Systematic Literature Review,” Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 4.2 (2021), 3087–3098

Wulandari, Nawang, “Pengembangan Buku Saku Intensifikasi Bahasa Arab di IAIN Metro dengan Menggunakan Model ADDIE,” Al-Fathin: Jurnal Bahasa dan Sastra Arab, 1.2 (2019), 165–178

Zanthy, L S, S Chotimah, dan I P Sari, “The use of ASSURE learning design to improve mathematical problem solving ability and self-determination of junior high school students,” Journal of Physics: Conference Series, 1315.1 (2019), 012090




DOI: http://dx.doi.org/10.30983/educative.v7i2.6005

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Hasna Nirfya Rahmandhani, Ema Utami

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

_____________________________________________________________________
Academia.Edu

Jurnal Educative: Journal of Educational Studies
e-ISSN / p-ISSN : 2549-41392549-4120
Organized by : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi
W : https://ejournal.uinbukittinggi.ac.id/index.php/educative

E : educative.uinbukittinggi@gmail.com - educative@uinbukittinggi.ac.id
"View Educative Stats"
Creative Commons License
Licensed Under a Creative Commons Attribution-ShareAlike 4.0 International License